Changing INPUT settings at runtime?

Is there a way to change input settings for keys etc at runtime?
Items like Gravity, sensitivity etc…

I need a way to change them at runtime… anyone?

the configuration screen at launch allows the user to change input. gravity you’d have to script. i’m not a big fan of the config screen though. it’s ok and nice that you can skip that step if you want. it’s not what players are used to though and it’s easy to miss the input button. plus you can’t get back to it once the game is running (ie from a game menu, well maybe you can but you’d have to script it… i think). scripted input/graphics setting menus that are integrated into your game would probably provide a better user experience.

There’s no way to do this at the moment.

For Gravity/Sensitivity, your only hope would be to reimplement them in your own code and use GetAxisRaw and co instead.

-Jon

Grrr… thats a shame. A real shame. BIG feature request please.

I requested this last year. :slight_smile: Still, it’s not too hard to implement at least some of it yourself; most of my controls already have a sensitivity variable in addition to the one you set in the input settings, so that, at least, can be changed easily enough.

–Eric

Wanna share some of that code Eric? I know its possible, but what I would need to do first is implement my own that exactly matches the input setting for at least Gravity and Sensitivity, to match what I have first…

Then making my own mods wont be a problem.

We have released an update to StuntMANIA! that has a revised steering performance feel an o course, we made a whole bunch of people happy, while making a whole bunch of previously happy people un-happy, so I want to implement controls that allow the user to adjust their setting to suit themselves for the 1.2 update.

It’s all easy enough to do… but getting the setting the same as it is now from the Raw data is is going to be the challenge.

I’m actually just referring to things like the Sensitivity X and Sensitivity Y variables in things like the Mouselook script. I haven’t tried to implement Gravity yet.

–Eric

Ok, np :slight_smile:

Ok, I have managed to roll my own input system for StuntMANIA, and version 1.2 (out soon) will allow players to set both their turning sensitivity and how quickly the wheels will snap back into the straight position.

Works amazingly well and i believe it has not only improved performance by a staggering amount, but it will keep everyone happy, as the settings are saved and can be adjusted by all to allow the cars to drive exactly how they like.

sweet! the game’s pretty nice btw…