Changing level when certain score is reached

Hey everyone I am having trouble getting the proper script in place that I can add to my game where I can put in what score is needed to reach the next level and put what level to change to it is by having variables.

I attached my script and i cant get it to work.

Score is the set to public and what my total score is. I believe this is correct.
I am trying to add levels to the Survival Shooter Tutorial game if that helps as well.

Thanks

2263381--151489--Script.png

Your script has some errors.
Try THis:
Its untested but if you modify by your needs it should work just fine

int myActualScore = 0;
int nextLevelScore = 100;
public string level = "Level1001";
public void Update(){
      if(//Some stuff){
            myActualScore++;
      }
      if(myActualScore == nextLevelScore){
           Application.LoadLevel(level);
      }
}

Would I make a new script with this and add to the level or would I add this to my score manager script which is here.

How I thought it would work is on each scene would have the script added with Variable Values so that I can progress through levels.

Sorry I am really new at this thanks

This is the ScoreManager that I did in the tutorial.

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

namespace CompleteProject
{
    public class ScoreManager : MonoBehaviour
    {
        public static int score;        // The player's score.


        Text text;                      // Reference to the Text component.


        void Awake ()
        {
            // Set up the reference.
            text = GetComponent <Text> ();

            // Reset the score.
            score = 0;
        }


        void Update ()
        {
            // Set the displayed text to be the word "Score" followed by the score value.
            text.text = "Score: " + score;
        }
    }
}