Unity is performing LOD to the landscape which blurrs the ground textures at a certain distance.
I’m trying to disable LOD so that it does not do this. I messed with the pixel error setting, but it didn’t help any.
Please help. Thank you.
Unity is performing LOD to the landscape which blurrs the ground textures at a certain distance.
I’m trying to disable LOD so that it does not do this. I messed with the pixel error setting, but it didn’t help any.
Please help. Thank you.
Increase the base map distance in the terrain settings.
–Eric
That didn’t do anything. I found out that if I set the ansiotrophy level on the textures it seems to work, however, if the user does not have the specified ansiotrophy level on his video card then he won’t be able to play.
This is annoying.
In that case it will use highest available anisotropy level.