Hi all, I have been working on a platformer game and was wondering something. So here’s the problem, I created multiple materials for multiple things (one for player, one for foreground, one for traps, one for fire traps and so on) and when I want to change the color for example for all traps I just change color in material and it changes color for all trap objects in the scene, which works great, but the problem is, if I change color of this material in second scene, it will change colors in all scenes. Now the question is, is there any way I can solve this without creating separate materials for every scene, because that would result in excessive amount of materials? This is at the moment the only thing I can think of (except doing it with script by changing colors of material at the start of the scene, which will have to be an option if I don’t find anything else).
I hope I explained it well. Thank you in advance