Hi. I looked for a solution to this but couldn’t find anything. What i want to do is change the material of an object every few seconds. Here is my code:
private float countdown;
public float originalCountdown;
public Material white, black;
void Start () {
countdown = originalCountdown;
}
void Update() {
countdown -= Time.deltaTime;
if (countdown <= 0) {
Change ();
}
}
void Change() {
countdown = originalCountdown;
if (renderer.material = black) {
Debug.Log ("White");
renderer.material = white;
} else if (renderer.material = white) {
Debug.Log ("Black");
renderer.material = black;
}
}
}
What is happening now is that the material changes from black to white and i receive the message “White”. Then the material stays white and i keep receiving the message “White” every time that Change() is called.
I really can’t understand what is bad with the code. Also i am not using == because it only works with =. Not sure why.
Pretty new to all this anyway.