Hi
Attached is a screen grab of my simple 2 state Mecanim graph used for a 2D animation. I have only Walking and Idle states. I also need to be able to change the speed of my walking character.
However when I globally change the speed of my Mecanim Animator component ( animator.speed = foo) the transitions change speed as well.
For instance in going from a Walking to Idle state I want my character to walk slower before entering the Idle state.
So the speed value lowers almost to zero with the net effect that the transition from Walking to Idle inside Mecanim doesn’t take place or does but only after a delay.
Does this make sense?
Is there a way around this?
This seems to be a huge limitation but perhaps I am not using Mecanim correctly. Perhaps i should be using layers?