Changing Mechanim's Blendtree Interpolation

From Unity’s Docs: Unity - Manual: Blend Trees

The blending between animations is
handled using linear interpolation
(ie, the amount of each animation is
an average of the separate animations
weighted by the blending parameter).

My question is, is there a way to change this linear transition between animations in blendtrees to something like Ease-In/Out interpolation? I’m trying to achieve a smoother blend between single frame animations, see below.

28915-mecanimblendtreeparam.png
[28916-mecanimblendtreeparam+copy.png|28916]

Any help greatly appreciated!! :slight_smile:

Put blend parameter through an evaluation curve before sending it to the animator controller.

animator.SetFloat ("param", curve.Evaluate(param));