I am simulating jelly mesh with position based dynamics. I need to change mesh vertices and the collider need to change but sudden changes cause that some of objects go into mesh. I have simple code that follows second objects vertices as target vertices. I am not using dots or havok for now. But is there solution on dots side?@andrew-lukasik
targets = meshFilterMain.mesh.vertices;
Profiler.BeginSample("MyPieceOfCode");
for (int i = 0; i < vertices.Length; i++)
{
speeds <em>+= changeSpeed *Time.fixedDeltaTime* (targets _- vertices*);*_</em>
vertices += speeds_springTime.fixedDeltaTime;
speeds = dampingTime.fixedDeltaTime;
}_
