Changing Network Sendrate too bad???

So, my problem here is that my networked player movement is bit laggy to other connected players.

So i changed my Network sendrate from 15 to 25. And now movement looks much better (animations too).

Before changing sendrate my latency was around 15. And after changing it’s pretty much the same. So looks like changing to 25 doesnt effect to ping(or effect is minimal). Or is this going to be problem later?(When there’s more RPCs called…)

1 Answer

1

I know this is quite late. but the answer is yes it will bog things down. if you are using your own build of unity’s master server, that means it run on your comp or something close to it. and if your game gets a lot of connectings, that high sendrate will bog you down, and also players (if there is a laggy server);

One course for optimizing your game is to make you sendrate linked with server latency. so servers that are already lagging ,don’t get a high sendrate, that they aren’t even using.