Hi, I am wondering if there is any way of setting an objects rotation to (0,0,0) VIA C#, without actually rotating the mesh?
Just to make sure I understand, you want the gameObject itself to rotate but the mesh stay still?
Yes.
I’m not sure how you would go about doing that. I’ve never messed really with mesh manipulation.
I would make a parent object that has the graphic. Then have a child object that rotates where you need it.
I might mess with it to see. In the meantime, anyone else have any more insight?