Is it anymore possible to change transform’s scale if there’s an active animator in the object?
I have a kind of a cloud consisting of circles. Every circle object has a script attached to randomly change their scale to make the cloud seem more lively. I also have animator on the cloud to change it’s overall shape by moving the circles.
In Unity 4 this worked just fine. Animation took care of the placement of the circles and the script controlled their size. Now after upgrading to Unity 5 it stopped working. It seems that just having an animator makes it impossible to change objects’ scales by script, even if there’s no curves for the scales in the animation.
Can this kind of things be done in Unity 5 at all?