Making A Poker Game of Sorts
I have my Own Array of Materials “CardsList”
1)How would I change a Cards Material using my Array of Materials?
2)How do I make sure a material from my Array isn’t being used more then once?
3)How to I make sure All Materials can be used again when I start a new hand?
Hopefully You’ll see what I mean when you look at me psuedo Script
Line //Unity Answers Please Help Me//
var CardList = new Material[52]; //All the different cards faces//
var FaceMat : Material; //The Back Of the Card//
//The Cards//
var HC1 : GameObject;
var HC2 : GameObject;
var FaceCard1 : GameObject;
var FaceCard2 : GameObject;
var FaceCard3 : GameObject;
var FaceCard4 : GameObject;
var FaceCard5 : GameObject;
//Dealer Functions//
var StartGame = false;
var Deal = false;
var Flop = false;
var Turn = false;
var River = false;
//Faces Cards Down on the Table//
function Start () {
FaceCard1.renderer.material = FaceMat;
FaceCard2.renderer.material = FaceMat;
FaceCard3.renderer.material = FaceMat;
FaceCard4.renderer.material = FaceMat;
FaceCard5.renderer.material = FaceMat;
HC1.renderer.material = FaceMat;
HC2.renderer.material = FaceMat;
}
function Update () {
if(StartGame == true){
Dealing();
}
}
//UNITY ANSWERS HELP ME//
function Dealing(){
StartGame = false;
yield WaitForSeconds(2);
Deal = true;
FaceCard1.renderer.material = <Random material from cardslist>
FaceCard2.renderer.material = <Random Material from cardslist, but cant already be in use by another object>
}
PS WTF Unity you still haven’t fixed the Tag Glitch on your website? How hard can it be after making a game engine… come on!?