Hey, I recently started using PlayableDirector and I found, that while playable director is stopped using playableDirector.Pause() you cant set the time using playableDirector.time .
Is there a way to change the time while paused ? (btw I cant change the time first and then pause it, I need it to be paused in the first place)
After setting the time you will need to call director.Evaluate(); or director.DeferredEvaluate(); We do this in the Timeline Window when setting the director’s time via the playhead or the time field while previewing.
Hi @grahamsaulnier
I have a question that after we call director.Evaluate();, does the timeline affect to game object in world immediately. And we can get correct game object position.
Let’s assume you have an Animator and a PlayableDirector. Bind an AnimationTrack to the Animator and set the track’s infinite clip to a simple linear curve.