i have something like the script below.
I am trying to change the pitch of the PlayOneShot but have that not change the pitch of any other sounds.
Is this possible on just one audio source?
im trying to keep all the sound stuff on one game object for simplicity purposes.
function playSound ()
{
audio.PlayOneShot(Sound);
}
function PlayMusicA()
{
audio.clip = musicA;
audio.Play();
audio.loop = true;
}