Got a simple Raycast with this script:

var hit: RaycastHit;
var rayRange = 10;
var rayDirection = transform.TransformDirection(Vector3.forward);
if(Physics.Raycast(transform.position, rayDirection, hit, rayRange))
{
//So on, so on...
}

Need to somehow change the starting origin of the Raycast…
For example, at the moment it is casting from the bottom of my character, I just want to lift it up so its casting from around about the center of my character.
Sure its a SUPER SIMPLE fix, just not to sure and quite new to Unity.
Thank you in advance!

Obviously it depends on how tall your character is and which way up it is facing - presuming it is always standing on the ground then you can add to the transform.position:

    if(Physics.Raycast(transform.position + Vector3.up * 0.75,

That would place the start of the cast 0.75 units upwards