Hello,
I am having problem with dynamic change of GameObject position (e.g. transform.position,…) which has attached animation(s) to it. It doesn´t do anything.
It seems like the existing animation(s) override my commands for position change, even if these animations are not being played.
Once I delete all existing animations of the GameObject, I can change its position again as expected.
Is this behaviour to be expected? How do I get around it?
Thank you all for your thoughts!
George