I have made simple flag prefab contained InteractiveCloth with some random acceleration. It works fine and looks great
When some player picking up flag I changing position of flag transform with Update. And this still works well and looks great
When I bring flag to touchdown point, I need to make score and return flag to its start position. BUT, when I changing its position (far from current pos), flag is stretching terrible long like a rubber from current position to start position (attached colliders) and some time just dangles. Sometime clings for some geometry and remaining in this state forever.
How i can make something like teleport of object, without this stretching? I have try every option on InteractiveCloth and can’t made anything satisfy me. Only big Thickness prevent this, but looks like plane without any cloth process.