changing position of vonoroi node

I was working on a shader using vonoroi, and i wanted to make the object that has the shader connect the effect it has with other objects next to it, but there is no way to change the position of the vonoroi noise.

UV does what you described.

I dont exactly understand how to change the uv to work. at the moment if i use a vector2, it just scales it

UV is just coordinates on texture. You can unwrap mesh UV in any way you want and this is what shader uses most of the time, however you can use anything you like as UV, like world position.


If I am correct you want to use position as UV, but first play a bit with tiling and offset.

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It works! Thanks for the help!