Using scripts only
I’ve added script to a gameobject, now how do I access / change the value of properties in the script I’ve added as a component with C Sharp ?
eg
GameObject test = (GameObject)(Resources.LoadAssetAtPath("Assets/Resources/Character.FBX", typeof(GameObject)));
test.AddComponent("ThirdPersonController");
// Want to change value of idleAnimation in ThirdPersonController script to a string "Idle"
Umm I tried those solutions, but it needs to be in C Sharp. Following is my StartUp.cs script :
using UnityEngine;
using System.Collections;
public class StartUp : MonoBehaviour {
public GameObject test;
void Start() {
test = (GameObject)(Resources.LoadAssetAtPath("Assets/Resources/Character.FBX", typeof(GameObject)));
test.AddComponent("ThirdPersonController");
// Modify properties of ThirdPersonController here
// eg set value of idleAnimation to "Idle"
test.AddComponent("ThirdPersonCamera");
Instantiate(test, new Vector3(0,2,0), Quaternion.identity);
}