Ok, I know the title doesn’t explain much, but basically I want to be able to have the land directly beneath my character in a specific radius (2.5d platformer so I really only care about x axis but x and z would be better), whether it encompasses only part of the land-object I am on, or if it will encompass more than one piece of land, I need it to still do so.
Its hard to understand IMO so for example: Cast “ice” at my feet, and it will spread out 5 units in every direction, and won’t be hindered if I have two “overlapping” land-objects.
I understand this is difficult, and I have been wracking my brain to think of a sequence of code and objects to do this efficiently, however I find that I am just too inexperienced as of now, so I turn to you all.
Now, just to make it more difficult, I want to be able to “absorb” the areas I am standing on also, I know how to script picking up stuff, however, I don’t know how I would have it recognize something like this in this case.
I honestly don’t know if I made this easy to understand ![]()
Any help would be appreciated, thank you ![]()
Hmm. Yea, I began thinking along the same lines a couple hours ago. I wanted the terrain to be fluid with curves and going up and down rolling hills, but it seems it would be much easier to do flat paths, and "terrace" hills with the fluidity just in the background :( sucks.. but I guess until I can get better, that's what I gotta do lol thanks for your answer
– Dreoh