Hello
I'm trying to write a function that will change the rendering path from Forward to Deffered (and ofc second one to get back to forward)
function RenderingPath_Deffered ()
{
var go_camera = GameObject.Find("_MainCamera");
go_camera.camera.renderingPath = RenderingPath.DeferredLighting;
}
So far i got something like this, but it doesn't change the camera setting at all.
Any help would be much appreciated