Changing resolution breaks text alignment and scale

I have a tooltip which is a canvas element - Panel.
It has a text element as a child.
Inside of the text element there are 5 child elements that represent 5 numbers.

When i change resolution of the Game windows, the text doesn’t scale proportionally to the background panel element, resulting in text being too small or too big and overflowing. Also, those 5 numbers no longer align.
I also don’t want the text to clamp to multiple lines, but strech pixel by pixel with the background.

How can i setup it properly?

Got myself TextMeshPro, which uses some futuristic alien technology.

Solved all my problems with text alignment and scaling

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Glad to hear :slight_smile:

Make sure you register on TextMesh Pro User Forum to pick up the latest release which isn’t available yet on the Asset Store.

P.S. New Release 0.1.54 Beta 1b is now available on the TMP user forum.