On scene we have platform with BoxCollider2D.
On platform we have triangle with PolygonCollider2D and Rigidbody2D.
At startup our triangle falls and fall on one side, and parameter Transform-> Rotation-> Z changes.
I’m making the controller for this triangle(at future it will be a plane). When I press UpArrow button, I checking is grounded my plane or in “air”, and if it’s on ground - rotation->z chages to 0 degrees that is parallel to the platform and move to the right with speed (_speed = MaxSpeed / 2). I can’t turn my triangle and move right, please help me, I can’t find answer for my question at least 3 days.