Hi guys,
I need to flip my shooter object 180 degrees to keep bullets flying at the right angle from left to right
unfortunately transform.rotation = Quaternion.Euler(180, 0, 0);
Sets the object to the right angle but any value on the z (The tilt of the gun) is lost.
Is there a way to set the value of X axis without resetting what is in there?
I have googled and watched Youtube videos but just cant resolve this.