Hello all!
I need to flip a plane with a texture on it to sometimes it’s backwards. What I normally do is when testing, I will enter in the transform.scale.x and set it to “-128” for backwards and “128” when I want it normal. (Think arrow texture pointing left, and swapping the scale to negative points the arrow texture to the right)
Is there a way in c# that I can call something like “transform.scale.x” and set this, much like you can do “transform.position.x”?
Thanks!