I want to change the texture of a secondary material on my 3d model ( a smiley face, in this case).
When I use renderer.material.mainTexture, it changes the base texture of my model, and not the face texture
Here is a screenshot of what my current texture/material set up is.
So, when I apply mainTexture = xyzTexture (example), the Texture of “body” gets changed whereas I want to change the texture of “happy”
Anyone know any way to do this?