Hi. I have started making my multiplayer game using Master server/client network type(like the one from this tutorial http://download.unity3d.com/support/resources/files/MultiplayerTutorial.pdf). it all works great, but I want to change it.
I want to run my game through one server, so players automaticly joins a specified server.
I have tried the Photon Realtime-demo-project(http://developer.exitgames.com/demos/realtimedemolive) and it works. But i cant seem to clear the scenes up and implement the Photon client scripts to my own project.
My game is surpose to become an MMO
Any suggestions on what kind of server i should use? and how to implement it?