Is it possible to change the skybox at runtime?
Basically I want to reassign the field in the Lighting menu, Scene tab, Environment Lighting, Skybox…
To a procedural skybox that I’ve loaded from Resources.
Is it possible to change the skybox at runtime?
Basically I want to reassign the field in the Lighting menu, Scene tab, Environment Lighting, Skybox…
To a procedural skybox that I’ve loaded from Resources.
RenderSettings.skybox = (Material) Resouces.Load(“Skybox_Mat”);
Oh, cool, it does work…
I was doing
RenderSettings.skybox = Resources.Load(“Skybox”).material;
Which looks valid but didn’t work.
:-D! Glad your issue is fixed.
Hmm, but the reflected colors on my objects don’t change with it.
Oh, but they do if I add a real time reflection probe… no worries then.