Is this a glitch?
I am experimenting with changing the skybox based on ingame events, so I used this line:
if(Input.GetKey (KeyCode.K)) RenderSettings.skybox.SetColor("_Tint", Color.red);
It worked. It changed my skybox to a harsh red tint. But it’s permanent. It’s now red in the editor.
I can fix it by using Color.grey, but why does the change stay even when the game stops? Shouldn’t it reset?