Changing something in another scene by answering correctly

I’m making a guess the movie game, and I wondered if anybody know how I can make it so. When a person answers correctly, the button with a image on the other scene needs to change. So I need a script that changes puts a image or something over the button on the other scene. This is the script that that i need to put it in------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class Spawn: MonoBehaviour {

private string gameName;

private int countGuess;

[SerializeField]
private InputField input;

[SerializeField]
private Text text;

void Awake(){
	gameName = "spawn";
	text.text = "Guess The Name Of The Game";
}
public void GetInput(string guess){
	CompareGuesses(guess);
	input.text = "";
}
public void CompareGuesses (string guess){
	if (guess == gameName) {
		text.text = "You Guessed Correctly";
		SceneManager.LoadScene("Level 1");
	} else if (guess != gameName) {
		text.text = "Wrong!";
	} else if (guess != gameName) {
		text.text = "Wrong!";
	}
}

}

@KristianGrytdal If you have a lot of different scenes in your game and you want to transfer a data bettween them, i think you need some GlobalManager object, wich will present in your game constantly, no matter what scene is active now.

  1. The most simple way to achieve this is to create gameobject with attached GlobalManager script to it in your initial scene. Then you just add DontDestroyOnLoad method to this script (Unity - Scripting API: Object.DontDestroyOnLoad) and it will be not destroyed when you load any others scene. You can store any data you need in this script, and then load any scene with corrent parameters (button images etc), extracted from it.
  2. Here is a bit more complicated, but globally more correct way to create a GlobalManager object as a singleton(it ensurance that it will be only one GlobalManager object in your game): Level Generation - Unity Learn
    if you don’t know what singleton is, chech this out: Singleton pattern - Wikipedia