Hi there, here’s my issue…
I imported a maya model with an attached animation (as an fbx) I duped that animation within unity so that I could animate some transparency on it with an additional script. All worked fine.
Ive now realised that the default frame of the model is at the end of the animation sequence as thats the frame my timeline was on when i exported from maya. However I need it to be at the beginning!
If I re-export the model again with the timeline at the beginning, the default frame doesnt change (I’m guessing because I duplicated and edited its animation within unity). I can’t drag in the new FBX and add the new animation because all the references break.
Im aware that my problem can be fixed using code, but as an artist, i would really like to know if I can fix this without code.
many thanks for any help (I hope Ive been clear)
Nick