Hi, I am trying to write a script that saves various data about a level so it can be used to change things in the next levels. Everything works except changing a string variable at runtime for some reason. Here is the script:
var VolumeData:float;
var MusicVolumeData:float;
var HideMouseData:boolean;
var ImageEffectsData:boolean;
var Door1Data:String;
var Door2Data:String;
var Door3Data:String;
var Door4Data:String;
var Door5Data:String;
var Door6Data:String;
var Door7Data:String;
var Door8Data:String;
var Door9Data:String;
var Door10Data:String;
DontDestroyOnLoad(gameObject);
function AdvanceLevel(Level:int)
{
print(Level);
if(Level == 1)
Door1Data == "Open";
if(Level == 2)
Door2Data == "Open";
if(Level == 3)
Door3Data == "Open";
if(Level == 4)
Door4Data == "Open";
if(Level == 5)
Door5Data == "Open";
if(Level == 6)
Door6Data == "Open";
if(Level == 7)
Door7Data == "Open";
if(Level == 8)
Door8Data == "Open";
if(Level == 9)
Door9Data == "Open";
if(Level == 10)
Door10Data == "Open";
}
function CurrentLevel(Lvl:int)
{
print(Lvl);
if(Lvl == 1)
Door1Data == "Complete";
if(Lvl == 2)
Door2Data == "Complete";
if(Lvl == 3)
Door3Data == "Complete";
if(Lvl == 4)
Door4Data == "Complete";
if(Lvl == 5)
Door5Data == "Complete";
if(Lvl == 6)
Door6Data == "Complete";
if(Lvl == 7)
Door7Data == "Complete";
if(Lvl == 8)
Door8Data == "Complete";
if(Lvl == 9)
Door9Data == "Complete";
if(Lvl == 10)
Door10Data == "Complete";
}
However the print(Level); works and shows the level number, but it doesn’t change the string and I cant work out why. Thanks