I’m needing to change variables on an object that is not the player, and I’m not entirely sure how to do this. There are multiple copies of this object as it is spawned from a prefab, and they are all needing to be independent of each other. From what I’ve gathered, I need the client to send to the server the change in the variables, but how do those variables get to target component?
Normally, I’d just do objectC.variableA = “something”; and be done, but it doesn’t seem to be so simple with networking.
Any suggestions would be appreciated