Changing terrain duplicates? The system is backwards!

Hi,

I need to create 4 Terrains that are identical except for their textures. Sounds simple, but no.

I have tried duplicating the first Terrain and changing the duplicate, but this also changes the original. I then tried duplicating the Terrain Data, renaming it, and assigning the duplicate Terrain Data to the duplicate Terrain - my changes still affect both Terrains.

Now firstly, what is the point of allowing the developer to assign different Terrain Data to different Terrains if doing so has absolutely no effect?!

Secondly, do Unity Technologies really expect developers in my situation to build 4 identical Terrains from scratch? This is stone age!

Finally, does anyone have a workaround that can allow me to duplicate the Terrains and change the textures without starting from scratch each time? Please? I really don’t want to have to waste my time doing work that has effectively already been done.

Thanks for reading.

Actually it is simple, you just duplicate the terrain asset. Not the terrain object in the hierarchy; that’s a reference and not the actual data.

–Eric