I want to simulate a progress bar, but have text over it, similar to Homeworld 2’s style.
How would i do this?
Here is an example:
Notice how the text changes as the status bar grows over the text, compare both status bars for the build queue:
I want to simulate a progress bar, but have text over it, similar to Homeworld 2’s style.
Here is an example:
Notice how the text changes as the status bar grows over the text, compare both status bars for the build queue:
Here’s a shader you can use on a 3dText object! It won’t work on UnityGUI, of course.
Shader "GUI/ReverseFont" {
Properties {
_MainTex ("Font Texture", 2D) = "white" {}
_Color ("Text Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZWrite Off Fog { Mode Off }
Pass {
Color [_Color]
AlphaTest Greater 0.5
Blend SrcColor DstColor
BlendOp Sub
SetTexture [_MainTex] {
combine previous, texture * primary
}
}
}
}