Hello, @Stephan_B
I hope you are doing well. First of all as always thanks for your great product. It works as a charm and I never ran in any issues with textmeshpro XD I have a small problem that I don’t know how to solve though!
I’m making a console in game for cheating and testing : ) There is no problem to do it in “EASY WAY” but I want it to be more responsive. So I decided to parse input value and highlight ( if valid ) method name I’m going to use. Lets say I want it green. I watched your videos and discovered VertexColorCycler and it was easy to implement that workflow to my console. The problem is on the gif below. Assume we have a word needed to be highlighted. But when I continue printing it “blinks” with white. As far as I can understand when you change text in any way textmesh forced to update and reverts any changes in this frame. Could you please help me solve this issue?