Changing text vertex color in input issue

Hello, @Stephan_B :slight_smile: I hope you are doing well. First of all as always thanks for your great product. It works as a charm and I never ran in any issues with textmeshpro XD I have a small problem that I don’t know how to solve though!

I’m making a console in game for cheating and testing : ) There is no problem to do it in “EASY WAY” but I want it to be more responsive. So I decided to parse input value and highlight ( if valid ) method name I’m going to use. Lets say I want it green. I watched your videos and discovered VertexColorCycler and it was easy to implement that workflow to my console. The problem is on the gif below. Assume we have a word needed to be highlighted. But when I continue printing it “blinks” with white. As far as I can understand when you change text in any way textmesh forced to update and reverts any changes in this frame. Could you please help me solve this issue?

Seems like that post is related, and perhaps you can use the Mark tag as well?

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Ye, seems so : ) Thanks for pointing!