What up.
I’m instantiating a textbox gameobject.
Then filling it up with text.
Any way to make the textbox height dynamically change?
GameObject reply1 = Instantiate(replyText, transform.position, transform.rotation);
reply1.transform.SetParent(textArea.transform, false);
Text reply1text = reply1.GetComponent();
reply1text.text = gameRounds[roundCount].reply[0];
The width is fine, don’t need to change it.