Changing the animation's "sample rate" property has no effect?

Hi there

I'm trying to change the sample rate of my unity animations (made using the unity animation system, with the curve editor) from 60 fps to 30 fps by changing the "sample rate" property in the inspector when I click on my animation asset. It simply does nothing. Is there anything I'm doing wrong or is this a bug?

Thank you

The sample rate is just the rate at with the animation was created and can't be changed. Anyway, animations in Unity are even time based. To change the playback speed just set the speed property of your animation state.