Changing the color of a collider in editor?

Hey. Is there a way to change how the colliders are drawn in the editor?
I’m working on AI for my game right now and I want to setup areas where the AI can jump, crouch, camp etc… and represent each area with a different color (The collider/trigger is the area where this will occur)…

I have this right now, but the green color of the collider is overlapping my color:

using UnityEngine;
using System.Collections;

public class BotJumpArea : MonoBehaviour {
	
	void OnDrawGizmosSelected()
	{
		Gizmos.color = Color.cyan;
		Gizmos.DrawWireCube (transform.position, transform.renderer.bounds.size);
	}
}

The only way to see the color is to disable the collider, which I don’t want to do… Is there a way to disable the trigger/collider in Editor Mode only? And if there is a way to make this trigger a filled cube (transparent) I would like to know how too :slight_smile:

Good morning and thank you!

If you minimise the collider in the inspector it will not draw the gizmo.
You can also disable collider drawing by clicking the gizmos tab in the scene view and deselecting boxcollider, spherecollider etc