Is it possible to change the hue of individual textures or override the hue of textures in an area? I want to create a 3d scan effect that colors ground around enemies or objectives by changing the colors of all of the objects within a radius except the enemies or objectives themselves.
Any Idea how I could do this? It also must be able to effect Terrain objects. I want to be able to do things like pulses of color as well.
I guess light might be the best way to go, but I only want it to effect geometry, not enemies or players. I also do not want it to be expensive since every enemy will have this effect on them.
I also don’t think that light will ‘override’ the normal colors enough to get the point across.