I’m instancing a prefab in my game. However when I change the rigidbody.drag using a script that’s on the prefab/instance,
it changes the drag permanently for all instances that come after that as well (basically it just changes the prefab itself).
I just want it to change it for that perticular instance.
var chutistPrefab : GameObject; // this is the prefab reference set in the inspector
var chutistInstance : GameObject; // this is the reference to the instance created in start