Hi there,
Is it possible to change the mesh of a character and keep the original bones/animation? I was thinking of putting something in my game where the player could choose from a bunch of different skins and I’d like to avoid having to import the bones/animation/mesh for each of them.
Is this possible?
Thanks
Pete
The Mesh class contains an array of bone weights. The BoneWeight class specifies the bone index and weight for up to four bones affecting each vertex. Check out the example code on the doc page for Mesh.boneWeights to see how to configure a mesh with bones.
Hey Andeeeee Thanks for that!