Hello.
I could use some help on changing the mesh or switching out the player. I have this simple game where a guy runs around and when he is hit by a burger, i want him to become fatter. I have made two 3D models with the same armature/rig, one thin version of the player and one fat version. How would i switch to the next 3D model (when he collides with an object) while keeping the same position?
Right now it seems like the animation is controlled by the avatar.
Btw - I don’t know much about coding and unity since i mostly work with 3D.

