changing the points of rotation

Hi ppl.Is it possible to change the point of rotation on an object? For ex if you have a character whit bones made in cinema4d, can you match up the joints in the character with the rotation points in unity, so you can easily pose it?

The bones of an object are accessible in Unity. They are represented as though they were children of the main object - you just need to “open” the object’s disclosure triangle and you can rotate the bones.