Changing the renderQueue order for z-buffer issue?

For Materials with fade or transparent settings that have a z-axis rendering problem, is changing the renderQueue in the Awake function an ideal solution to fix the issue? If not please advise. Thank You!

In 5.5 you can change the render queue in the material itself.

Don’t know if it’s going to be an ideal solution, since I don’t know your specific use case, but it’s a solution for something :slight_smile:

Change in Debug mode in the inspector right? It seemed to work but whenever i quit unity try it again it dose not seem to save previous changes made to Custom Render Queue

No you don’t need to change to Debug.