Is there a way to increase/decrease the seperate RGBA values of a material in real-time (i’m sure there is).
Anyone have an example snippet I can follow?
Is there a way to increase/decrease the seperate RGBA values of a material in real-time (i’m sure there is).
Anyone have an example snippet I can follow?
Look at renderer.material.color.
Just what I was looking for, kudos to you!