Changing the scale factor in FBX Inspector destroys the model

Hello everyone, I’m trying to import a FBX into unity. I’m not sure why the default scale factor is 0.01, but once I changed it to 1, my model has disturbed. In general practice, should I change the size in Maya or Unity? Thanks!

Scale Factor: 0.01 too small
[10492-screen+shot+2013-04-28+at+12.04.44+am.png|10492]

Scale Factor: 1
[10493-screen+shot+2013-04-28+at+12.03.49+am.png|10493]

That looks like a wrong-scaled bone problem. Is there a separate armature? Is image#2 with the animation playing?

Thanks for your reply. Yes, image#2 is when the animation is playing. How to check whether there's a separate armature? When I try to configure the avatar, I can see the bone is not being scaled. [10502-screen+shot+2013-04-28+at+8.39.21+am.png|10502]

2 Answers

2

Just try dropping your model into the scene again after changing the scale factor.

No this doesn't work when I start to play animation.

Oh I fixed it by Using the “Resample bind pose” under the avatar inspector. Thanks!