Changing the "shape" of fog

I’m making a Halloween/horror themed map, and I’m using a very close fog layer to create a more claustrophobic environment, forcing the player to move more carefully around the map. The only problem I’ve come across is that the close fog (it is pitch black after only ~5 units) ends at a straight line, and doesn’t curve around the player camera. It’s an annoying effect, and I’d much rather have it end as a circle around the player.

I’m making this map in Unity for a game that I haven’t made, so unfortunately custom scripts aren’t available to me :frowning:

I’m using Unity 2020.3.15.f2

(pic of the straight line effect)

What are you using to implement fog? If you are using the post-processing stack there are no options visible for adjusting the fog but you can go Windows->Rendering->lighting and set the fog properties there. The post processing fog will use whatever fog settings that you set there: