I cant for the life of me figure out how to change the text size of a GUI Label. I’m sure there is a completely obvious solution, so if we could please skip the rude comments and just explain how to do it, I’d really appreciate it.
Thanks in advance.
GUI.Label (Rect (840, 35, 100, 20),SCORE.ToString());
This basically means "Draw the label - 840, 35 (the position to place the gui on the screen) and 100, 20 (the size of the gui label)
Then score.Tostring is displaying a variable in that gui!
So the second two numbers determine the size? I tried changing those and it didn’t do anything.
You could try bringing in a font and then changing the font settings (size) here is a link Unity - Manual: Font assets
I’m not sure if you can do this to the default font but whenever I get fonts from 1001freefonts.com that’s what I have to do in the project panel to change the size
import your font to the assets folder 
hopefully that’s what you were looking for?
From above changing the second 2 numbers will change the size of the imaginary box that your text or font will be in, so if your text is large say a long sentence and you have (2nd 2 numbers) of (100, 100, 10, 10) you won’t see the whole sentance in that case try (100, 100, 200, 60) just an example.