Changing the size of a GUI Label?

I cant for the life of me figure out how to change the text size of a GUI Label. I’m sure there is a completely obvious solution, so if we could please skip the rude comments and just explain how to do it, I’d really appreciate it.

Thanks in advance.

http://forum.unity3d.com/threads/91464-Font-size-issue-please-help

I remain lost…

GUI.Label (Rect (840, 35, 100, 20),SCORE.ToString());

This basically means "Draw the label - 840, 35 (the position to place the gui on the screen) and 100, 20 (the size of the gui label)

Then score.Tostring is displaying a variable in that gui!

So the second two numbers determine the size? I tried changing those and it didn’t do anything.

You could try bringing in a font and then changing the font settings (size) here is a link Unity - Manual: Font assets

I’m not sure if you can do this to the default font but whenever I get fonts from 1001freefonts.com that’s what I have to do in the project panel to change the size :slight_smile: import your font to the assets folder :slight_smile:

hopefully that’s what you were looking for?

From above changing the second 2 numbers will change the size of the imaginary box that your text or font will be in, so if your text is large say a long sentence and you have (2nd 2 numbers) of (100, 100, 10, 10) you won’t see the whole sentance in that case try (100, 100, 200, 60) just an example.