Hello folks, I’ve got a little problem that is bugging me,
when I change the scaling of an gameobject, (in my case the x scaling) it cuts or adds of both ends of the gameobject, making it appear to wander on the x position (the position stays the same, it just looks that way), is there a way to prevent that?
For example:
my object: ||||||||||
now I reduce the size: ||||||||
and this happens.
I would like it this way: ||||||||
Is there a way to do that easily?
Thx for any help.